Saturday, November 21, 2015

The Ultimate Maze Book – September 1, 2005 PDF


The Ultimate Maze Book (Dover Children’s Activity Books) Paperback – September 1, 2005
Author: Galen Wadzinski ID: 0486445356

Series: Dover Children’s Activity BooksPaperback: 48 pagesPublisher: Dover Publications (September 1, 2005)Language: EnglishISBN-10: 0486445356ISBN-13: 978-0486445359 Product Dimensions: 10.9 x 8.3 x 0.3 inches Shipping Weight: 4.8 ounces (View shipping rates and policies) Best Sellers Rank: #10,251 in Books (See Top 100 in Books) #29 in Books > Humor & entertainment > Puzzles & Games > Puzzles #1437 in Books > Teens
After the "maze craze" began in the 1970s (at least, when printed mazes became available in books and magazines in forms that were challenging enough for adult solvers), the standard maze forms were those that could be seen in the works of Vladimir Koziakin, in which a line is drawn between "walls" from one point to another.

These standard forms were quickly transcended by the groundbreaking works (in both a figurative and a literal sense, since he physically dug large mazes in the ground as well as drawing and painting them) of Greg Bright. Greg Bright’s published works made widely available such innovations as "mutually accessible centers" (the spirals from which numerous paths intersect at their centers), geometric matrices, the "weave" in which illustrated paths are seen to cross over and under each other, mazes that contained no "dead-ends" (the difficulty arising from paths that keep looping back to ones already visited, rather than simply coming to a stop), and mazes that passed through pages and over the edges of pages (The Hole Maze Book).

Also in the late 1970s and early 1980s, the works of Larry Evans and Bernard Myers brought lavishly illustrated 3-D perspective mazes into popular books (Supermazes No. 1, Three-Dimensional Mazes) that expanded the standard maze into the forms of elaborate architectural structures, cities, grids, etc. in which rooms, bridges, etc. formed the pathways and in which these could cross over and under each other. Since that time, maze innovations have primarily occurred in the realm of video games. (At least one exception, by Christopher Manson, did not take the form of a standard illustrated maze, and thus stands in near-isolation.
Download The Ultimate Maze Book – September 1, 2005 PDF

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